What is MyMinicity ?
MyMinicity is a flash game created by Motion-Twin, which is played online from a browser without registration.
It was online on 27/11/2007 : one day after, the CreateMyCity Forums were created. What is the purpose of this game ?
The object of this game is to create a mincity and make it growing. How to play ?
Suffice it to drive traffic to your city, the more traffic there is, the more the mincity grows.
It's easy, all you need to do is to share the address of your minicity among friends through MSN, Chat services, etc.
Each visit to one of these pages will help your minicity to prosper (one visite par person/IP per day).
The next day begins at midnight. Take count of that in your adress sharing policy Is there a ranking ?
Yes, the minicity are ranked by country.
Your Minicity is in the classification of the country that you chose when you created it. Is it possible to remove a Minicity ?
No, because the minicity are created anonymously, so you can't decide to remove them.I have seen other actions, what for?
IndustryActions are grayed, why?
is used to open factories for the people working to prevent unemployment.
Take care, because factories pollute ! Transport
network is used to carry more people in your community to move faster and better.
(Pollution ? Tbc) Security
is used to reinforce the police to prevent crime in your Minicity !
A high crime rate = riots happend, or forests burn.
is used to create green spaces to avoid too much pollution, and offer fresh air for the people of your city.
High pollution rate = people leaves your MyMinicity ! Businesses
are used to create malls.
When the actions are grayed out, that you are not able to use them.
The actions will be usable depending on the population of your MyMinicity.
1st action: Increasing the population, this action is released immediatly after the creation of your minicity. How it works for the statistics in your minicity (Industry, Transport, Criminality) by Jiraya2 Industry:
2nd Action: Increase the industry, this event was released from 50 inhabitants in your minicity.
3rd Action: Improving the transport network, this action is released from 100 inhabitants in your minicity.
4th Action: Increase security, this action is released from 300 inhabitants in your minicity.
5th Action: Improving the environment, this action will be released from 500 inhabitants in your minicity.
6th Action: Improving the business, this action will be released from 1000 inhabitants in your minicity.
A factory gives work to 3 people beyond 50 inhabitants.
Unemployment is calculated so that way (if my hyp is right): unemployment rate = (number of inhabitants - number of factories * 3 - 50) / number of inhabitants.
However, I do not know why a low rate of unemployment does not prevent an exodus.
Note: the ability of plants is stored, but only to a certain extent, then, for lack of population, they are closing.
I suppose it should not be that "unemployment rate = (number of inhabitants - number of factories * 3 - number of shops - 50) / number of inhabitants". But this is only a hypothesis. Transport Network :
A transport allows 5 residents to move beyond 100 inhabitants.
The level of transportation is therefore calculated in the following manner:
A = "(number of transports * 5 - 100) / number of inhabitants" gives gained transportation.
B = "(number of inhabitants - 100) / number of inhabitants" gives the degree of congestion.
So the rate of transport is : ( (TRA * 5) + 100 ) / POP (Thx S-Dog)Criminality :
It appears from 300 inhabitants and is calculated in this way
A = inhabitants number - 300
B = cops number x 4
Crime Rate = (A-B) / inhabitants number
Pollution (Thx MUSHpark) :
(0.1*population + 0.3*com - 2*env + 1*ind - 200) / ind City panel flowered by Orion_25
It is calculated from the number of environment click (by looking at the source of your MyMinicity webpage)
From 1 000 environment points : Flowered City lvl 1 Signs
From 1 000 environment points : Flowered City lvl 2
From 5 000 environment points : Flowered City lvl 3
From 10 000 environment points : Flowered City lvl 4
From 1 to 199 inhabitants
"Ville Fleurie" (100+ env)
"Ville Fleurie 2" (1000+ env)
High crim rate (orange)
Thx to spark
for the French original version of this FAQ.
Thx to MUSHpark, Im2ortal for correcting some mistakes !